Space Engineers
WeaponCore - 2.5
Показані результати 121–130 із 187
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Оновлено: 17 серп. 2024 о 10:06
автор: BDCarrillo

- Sync fix for Objective Mode in MP
- Removed excessive debug log messages about aiming/gravity

Оновлено: 10 серп. 2024 о 12:48
автор: BDCarrillo

- Added Objective Mode terminal control and action. Default applies the previous behavior in WC of hud-focused targets getting blocks destroyed, while targets that weren't hud-focused would only have blocks shot at until disabled. Now players can select if they want their weapons to use that default, destroy any blocks they target, or disable any blocks they target. The destroy/disable options apply to all targets, including hud-focused ones.

Оновлено: 6 серп. 2024 о 11:49
автор: BDCarrillo

- Fixed painter mark cancellation discrepancy between client, server, and other clients.
- Fixed Advanced Settings tick box- now refreshes terminal when pressed and hides Track Angular Motion
- Updated RNG option descriptions for weapon targeting in CoreParts
- Fixed RNG not randomizing on the first usage

Оновлено: 27 лип. 2024 о 18:32
автор: BDCarrillo

- Added weapon camera channels to searchlights, to be consistent with other turrets
- Fixed emissive initial state setting in world load, which used to fire per keyframe instead of per unique emissive. May have previously caused IndexOutOfRangeException in MyConcurrentTwoLevelQueue.Enqueue

Оновлено: 25 лип. 2024 о 8:26
автор: BDCarrillo

- Fixed weapons that use TargetGridCenter ignoring terminal settings on target types
- Fixed a PD corner case where TargetGridCenter-fired projectiles might have been ignored

Оновлено: 22 лип. 2024 о 15:04
автор: BDCarrillo

- removed some debug text that shouldn't have been in the prev push

Оновлено: 22 лип. 2024 о 13:28
автор: BDCarrillo

- Update min/max size thresholds on targeting to include "or equal"

Оновлено: 20 лип. 2024 о 15:05
автор: BDCarrillo

- Fixed inconsistent trigger distances for TimedSpawns using proximity - modders see pin in #coresys-wc-dev

Оновлено: 15 лип. 2024 о 11:16
автор: BDCarrillo

- Fixed erroneous velocity inheritance for travel-to without frag that drops velocity (yes, it's as odd as it sounds)

Оновлено: 14 лип. 2024 о 23:47
автор: BDCarrillo

- Fixed PD targeting corner case where valid target projectiles would get kicked out from tracking