Space Engineers

Space Engineers

WeaponCore - 2.5
Se afișează 121-130 din 182 intrări
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Actualizare: 22 iul. 2024 @ 15:04

- removed some debug text that shouldn't have been in the prev push

Actualizare: 22 iul. 2024 @ 13:28

- Update min/max size thresholds on targeting to include "or equal"

Actualizare: 20 iul. 2024 @ 15:05

- Fixed inconsistent trigger distances for TimedSpawns using proximity - modders see pin in #coresys-wc-dev

Actualizare: 15 iul. 2024 @ 11:16

- Fixed erroneous velocity inheritance for travel-to without frag that drops velocity (yes, it's as odd as it sounds)

Actualizare: 14 iul. 2024 @ 23:47

- Fixed PD targeting corner case where valid target projectiles would get kicked out from tracking

Actualizare: 12 iul. 2024 @ 23:35

- More message/error clarifications
- Bugfix for painter used on fixed smarts that have a dumb terminal stage
- Whitelisted Gauge's grappling hook turret

Actualizare: 6 iul. 2024 @ 11:20

- Clarified some error messages for modders

Actualizare: 29 iun. 2024 @ 11:00

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults

Actualizare: 26 iun. 2024 @ 12:07

- Added drag option under Trajectory.

Actualizare: 22 iun. 2024 @ 9:58

- Added error correction for ammo list changes and existing BPs/worlds.