Space Engineers

Space Engineers

WeaponCore - 2.5
121–130/184 bejegyzés mutatása
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Frissítés: 2024. júl. 27. @ 18:32

- Added weapon camera channels to searchlights, to be consistent with other turrets
- Fixed emissive initial state setting in world load, which used to fire per keyframe instead of per unique emissive. May have previously caused IndexOutOfRangeException in MyConcurrentTwoLevelQueue.Enqueue

Frissítés: 2024. júl. 25. @ 8:26

- Fixed weapons that use TargetGridCenter ignoring terminal settings on target types
- Fixed a PD corner case where TargetGridCenter-fired projectiles might have been ignored

Frissítés: 2024. júl. 22. @ 15:04

- removed some debug text that shouldn't have been in the prev push

Frissítés: 2024. júl. 22. @ 13:28

- Update min/max size thresholds on targeting to include "or equal"

Frissítés: 2024. júl. 20. @ 15:05

- Fixed inconsistent trigger distances for TimedSpawns using proximity - modders see pin in #coresys-wc-dev

Frissítés: 2024. júl. 15. @ 11:16

- Fixed erroneous velocity inheritance for travel-to without frag that drops velocity (yes, it's as odd as it sounds)

Frissítés: 2024. júl. 14. @ 23:47

- Fixed PD targeting corner case where valid target projectiles would get kicked out from tracking

Frissítés: 2024. júl. 12. @ 23:35

- More message/error clarifications
- Bugfix for painter used on fixed smarts that have a dumb terminal stage
- Whitelisted Gauge's grappling hook turret

Frissítés: 2024. júl. 6. @ 11:20

- Clarified some error messages for modders

Frissítés: 2024. jún. 29. @ 11:00

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults