Space Engineers
WeaponCore - 2.5
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Ενημέρωση: 6 Αυγ 2024 στις 11:49

- Fixed painter mark cancellation discrepancy between client, server, and other clients.
- Fixed Advanced Settings tick box- now refreshes terminal when pressed and hides Track Angular Motion
- Updated RNG option descriptions for weapon targeting in CoreParts
- Fixed RNG not randomizing on the first usage

Ενημέρωση: 27 Ιουλ 2024 στις 18:32

- Added weapon camera channels to searchlights, to be consistent with other turrets
- Fixed emissive initial state setting in world load, which used to fire per keyframe instead of per unique emissive. May have previously caused IndexOutOfRangeException in MyConcurrentTwoLevelQueue.Enqueue

Ενημέρωση: 25 Ιουλ 2024 στις 8:26

- Fixed weapons that use TargetGridCenter ignoring terminal settings on target types
- Fixed a PD corner case where TargetGridCenter-fired projectiles might have been ignored

Ενημέρωση: 22 Ιουλ 2024 στις 15:04

- removed some debug text that shouldn't have been in the prev push

Ενημέρωση: 22 Ιουλ 2024 στις 13:28

- Update min/max size thresholds on targeting to include "or equal"

Ενημέρωση: 20 Ιουλ 2024 στις 15:05

- Fixed inconsistent trigger distances for TimedSpawns using proximity - modders see pin in #coresys-wc-dev

Ενημέρωση: 15 Ιουλ 2024 στις 11:16

- Fixed erroneous velocity inheritance for travel-to without frag that drops velocity (yes, it's as odd as it sounds)

Ενημέρωση: 14 Ιουλ 2024 στις 23:47

- Fixed PD targeting corner case where valid target projectiles would get kicked out from tracking

Ενημέρωση: 12 Ιουλ 2024 στις 23:35

- More message/error clarifications
- Bugfix for painter used on fixed smarts that have a dumb terminal stage
- Whitelisted Gauge's grappling hook turret

Ενημέρωση: 6 Ιουλ 2024 στις 11:20

- Clarified some error messages for modders