Space Engineers
WeaponCore - 2.5
Показані результати 1–10 із 185
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Оновлено: 2 жовт. о 6:48

Оновлено: 1 жовт. о 15:31

gG

Оновлено: 1 жовт. о 11:40

- Tidied up formatting of some terminal info displays
- Corrected manual range changes not propagating to AI Max Distance
- Corner case fix for low/zero range being set and attempting to use manual, now points weps out to sync dist
- Fixed projectile impulse calc at impact using Desired Speed instead of actual current speed
- Fixed EWAR not using block or grid GeneralDamageModifier values

Оновлено: 29 верес. о 15:20

- Added terminal notes when a smart may have the ability to lock on to something, but its projectile has a limited tracking angle
- Added new weapon variable in OtherDef to prohibit subsystem selection. Targeting will still respect subsystem list in weapon def

Оновлено: 27 верес. о 7:16

Оновлено: 22 верес. о 14:00

- Fixed hand weapon fragments not interacting with firing player

Оновлено: 16 верес. о 10:51

- Added friendly character logic to weapon LOS checks

Оновлено: 16 верес. о 6:07

- Bugfix for damage events done to characters throwing a key not found error

Оновлено: 15 верес. о 18:50

- Fixed corner case where fragments wouldn't damage distant static grids
- Added WC damage type (Kinetic/Energy) to ExtraInfo in damage methods

Оновлено: 14 верес. о 16:18

- Fixed character LOS checks in the case of NPCs/bots.