Space Engineers

Space Engineers

WeaponCore - 2.5
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更新: 2024年7月27日 @ 18時32分

- Added weapon camera channels to searchlights, to be consistent with other turrets
- Fixed emissive initial state setting in world load, which used to fire per keyframe instead of per unique emissive. May have previously caused IndexOutOfRangeException in MyConcurrentTwoLevelQueue.Enqueue

更新: 2024年7月25日 @ 8時26分

- Fixed weapons that use TargetGridCenter ignoring terminal settings on target types
- Fixed a PD corner case where TargetGridCenter-fired projectiles might have been ignored

更新: 2024年7月22日 @ 15時04分

- removed some debug text that shouldn't have been in the prev push

更新: 2024年7月22日 @ 13時28分

- Update min/max size thresholds on targeting to include "or equal"

更新: 2024年7月20日 @ 15時05分

- Fixed inconsistent trigger distances for TimedSpawns using proximity - modders see pin in #coresys-wc-dev

更新: 2024年7月15日 @ 11時16分

- Fixed erroneous velocity inheritance for travel-to without frag that drops velocity (yes, it's as odd as it sounds)

更新: 2024年7月14日 @ 23時47分

- Fixed PD targeting corner case where valid target projectiles would get kicked out from tracking

更新: 2024年7月12日 @ 23時35分

- More message/error clarifications
- Bugfix for painter used on fixed smarts that have a dumb terminal stage
- Whitelisted Gauge's grappling hook turret

更新: 2024年7月6日 @ 11時20分

- Clarified some error messages for modders

更新: 2024年6月29日 @ 11時00分

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults