Space Engineers

Space Engineers

WeaponCore - 2.5
Näytetään 121–130 / 184
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Päivitys: 27.7.2024 klo 18.32

- Added weapon camera channels to searchlights, to be consistent with other turrets
- Fixed emissive initial state setting in world load, which used to fire per keyframe instead of per unique emissive. May have previously caused IndexOutOfRangeException in MyConcurrentTwoLevelQueue.Enqueue

Päivitys: 25.7.2024 klo 8.26

- Fixed weapons that use TargetGridCenter ignoring terminal settings on target types
- Fixed a PD corner case where TargetGridCenter-fired projectiles might have been ignored

Päivitys: 22.7.2024 klo 15.04

- removed some debug text that shouldn't have been in the prev push

Päivitys: 22.7.2024 klo 13.28

- Update min/max size thresholds on targeting to include "or equal"

Päivitys: 20.7.2024 klo 15.05

- Fixed inconsistent trigger distances for TimedSpawns using proximity - modders see pin in #coresys-wc-dev

Päivitys: 15.7.2024 klo 11.16

- Fixed erroneous velocity inheritance for travel-to without frag that drops velocity (yes, it's as odd as it sounds)

Päivitys: 14.7.2024 klo 23.47

- Fixed PD targeting corner case where valid target projectiles would get kicked out from tracking

Päivitys: 12.7.2024 klo 23.35

- More message/error clarifications
- Bugfix for painter used on fixed smarts that have a dumb terminal stage
- Whitelisted Gauge's grappling hook turret

Päivitys: 6.7.2024 klo 11.20

- Clarified some error messages for modders

Päivitys: 29.6.2024 klo 11.00

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults