Space Engineers

Space Engineers

WeaponCore - 2.5
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Opdatering: 27. juli 2024 kl. 18:32

- Added weapon camera channels to searchlights, to be consistent with other turrets
- Fixed emissive initial state setting in world load, which used to fire per keyframe instead of per unique emissive. May have previously caused IndexOutOfRangeException in MyConcurrentTwoLevelQueue.Enqueue

Opdatering: 25. juli 2024 kl. 8:26

- Fixed weapons that use TargetGridCenter ignoring terminal settings on target types
- Fixed a PD corner case where TargetGridCenter-fired projectiles might have been ignored

Opdatering: 22. juli 2024 kl. 15:04

- removed some debug text that shouldn't have been in the prev push

Opdatering: 22. juli 2024 kl. 13:28

- Update min/max size thresholds on targeting to include "or equal"

Opdatering: 20. juli 2024 kl. 15:05

- Fixed inconsistent trigger distances for TimedSpawns using proximity - modders see pin in #coresys-wc-dev

Opdatering: 15. juli 2024 kl. 11:16

- Fixed erroneous velocity inheritance for travel-to without frag that drops velocity (yes, it's as odd as it sounds)

Opdatering: 14. juli 2024 kl. 23:47

- Fixed PD targeting corner case where valid target projectiles would get kicked out from tracking

Opdatering: 12. juli 2024 kl. 23:35

- More message/error clarifications
- Bugfix for painter used on fixed smarts that have a dumb terminal stage
- Whitelisted Gauge's grappling hook turret

Opdatering: 6. juli 2024 kl. 11:20

- Clarified some error messages for modders

Opdatering: 29. juni 2024 kl. 11:00

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults