Space Engineers

Space Engineers

WeaponCore - 2.5
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更新:2024 年 7 月 27 日 @ 下午 6:32

- Added weapon camera channels to searchlights, to be consistent with other turrets
- Fixed emissive initial state setting in world load, which used to fire per keyframe instead of per unique emissive. May have previously caused IndexOutOfRangeException in MyConcurrentTwoLevelQueue.Enqueue

更新:2024 年 7 月 25 日 @ 上午 8:26

- Fixed weapons that use TargetGridCenter ignoring terminal settings on target types
- Fixed a PD corner case where TargetGridCenter-fired projectiles might have been ignored

更新:2024 年 7 月 22 日 @ 下午 3:04

- removed some debug text that shouldn't have been in the prev push

更新:2024 年 7 月 22 日 @ 下午 1:28

- Update min/max size thresholds on targeting to include "or equal"

更新:2024 年 7 月 20 日 @ 下午 3:05

- Fixed inconsistent trigger distances for TimedSpawns using proximity - modders see pin in #coresys-wc-dev

更新:2024 年 7 月 15 日 @ 上午 11:16

- Fixed erroneous velocity inheritance for travel-to without frag that drops velocity (yes, it's as odd as it sounds)

更新:2024 年 7 月 14 日 @ 下午 11:47

- Fixed PD targeting corner case where valid target projectiles would get kicked out from tracking

更新:2024 年 7 月 12 日 @ 下午 11:35

- More message/error clarifications
- Bugfix for painter used on fixed smarts that have a dumb terminal stage
- Whitelisted Gauge's grappling hook turret

更新:2024 年 7 月 6 日 @ 上午 11:20

- Clarified some error messages for modders

更新:2024 年 6 月 29 日 @ 上午 11:00

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults