Space Engineers

Space Engineers

WeaponCore - 2.5
Viser 121–130 av 184 bidrag
< 1 ... 11  12  13  14  15 ... 19 >
Oppdatering: 27. juli 2024 @ 18.32

- Added weapon camera channels to searchlights, to be consistent with other turrets
- Fixed emissive initial state setting in world load, which used to fire per keyframe instead of per unique emissive. May have previously caused IndexOutOfRangeException in MyConcurrentTwoLevelQueue.Enqueue

Oppdatering: 25. juli 2024 @ 8.26

- Fixed weapons that use TargetGridCenter ignoring terminal settings on target types
- Fixed a PD corner case where TargetGridCenter-fired projectiles might have been ignored

Oppdatering: 22. juli 2024 @ 15.04

- removed some debug text that shouldn't have been in the prev push

Oppdatering: 22. juli 2024 @ 13.28

- Update min/max size thresholds on targeting to include "or equal"

Oppdatering: 20. juli 2024 @ 15.05

- Fixed inconsistent trigger distances for TimedSpawns using proximity - modders see pin in #coresys-wc-dev

Oppdatering: 15. juli 2024 @ 11.16

- Fixed erroneous velocity inheritance for travel-to without frag that drops velocity (yes, it's as odd as it sounds)

Oppdatering: 14. juli 2024 @ 23.47

- Fixed PD targeting corner case where valid target projectiles would get kicked out from tracking

Oppdatering: 12. juli 2024 @ 23.35

- More message/error clarifications
- Bugfix for painter used on fixed smarts that have a dumb terminal stage
- Whitelisted Gauge's grappling hook turret

Oppdatering: 6. juli 2024 @ 11.20

- Clarified some error messages for modders

Oppdatering: 29. juni 2024 @ 11.00

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults