Space Engineers

Space Engineers

WeaponCore - 2.5
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Actualización: 27 JUL 2024 a las 18:32

- Added weapon camera channels to searchlights, to be consistent with other turrets
- Fixed emissive initial state setting in world load, which used to fire per keyframe instead of per unique emissive. May have previously caused IndexOutOfRangeException in MyConcurrentTwoLevelQueue.Enqueue

Actualización: 25 JUL 2024 a las 8:26

- Fixed weapons that use TargetGridCenter ignoring terminal settings on target types
- Fixed a PD corner case where TargetGridCenter-fired projectiles might have been ignored

Actualización: 22 JUL 2024 a las 15:04

- removed some debug text that shouldn't have been in the prev push

Actualización: 22 JUL 2024 a las 13:28

- Update min/max size thresholds on targeting to include "or equal"

Actualización: 20 JUL 2024 a las 15:05

- Fixed inconsistent trigger distances for TimedSpawns using proximity - modders see pin in #coresys-wc-dev

Actualización: 15 JUL 2024 a las 11:16

- Fixed erroneous velocity inheritance for travel-to without frag that drops velocity (yes, it's as odd as it sounds)

Actualización: 14 JUL 2024 a las 23:47

- Fixed PD targeting corner case where valid target projectiles would get kicked out from tracking

Actualización: 12 JUL 2024 a las 23:35

- More message/error clarifications
- Bugfix for painter used on fixed smarts that have a dumb terminal stage
- Whitelisted Gauge's grappling hook turret

Actualización: 6 JUL 2024 a las 11:20

- Clarified some error messages for modders

Actualización: 29 JUN 2024 a las 11:00

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults