Space Engineers

Space Engineers

WeaponCore - 2.5
Zobrazuje se 121–130 z 184 položek
< 1 ... 11  12  13  14  15 ... 19 >
Aktualizace: 27. čvc. 2024 v 18.32

- Added weapon camera channels to searchlights, to be consistent with other turrets
- Fixed emissive initial state setting in world load, which used to fire per keyframe instead of per unique emissive. May have previously caused IndexOutOfRangeException in MyConcurrentTwoLevelQueue.Enqueue

Aktualizace: 25. čvc. 2024 v 8.26

- Fixed weapons that use TargetGridCenter ignoring terminal settings on target types
- Fixed a PD corner case where TargetGridCenter-fired projectiles might have been ignored

Aktualizace: 22. čvc. 2024 v 15.04

- removed some debug text that shouldn't have been in the prev push

Aktualizace: 22. čvc. 2024 v 13.28

- Update min/max size thresholds on targeting to include "or equal"

Aktualizace: 20. čvc. 2024 v 15.05

- Fixed inconsistent trigger distances for TimedSpawns using proximity - modders see pin in #coresys-wc-dev

Aktualizace: 15. čvc. 2024 v 11.16

- Fixed erroneous velocity inheritance for travel-to without frag that drops velocity (yes, it's as odd as it sounds)

Aktualizace: 14. čvc. 2024 v 23.47

- Fixed PD targeting corner case where valid target projectiles would get kicked out from tracking

Aktualizace: 12. čvc. 2024 v 23.35

- More message/error clarifications
- Bugfix for painter used on fixed smarts that have a dumb terminal stage
- Whitelisted Gauge's grappling hook turret

Aktualizace: 6. čvc. 2024 v 11.20

- Clarified some error messages for modders

Aktualizace: 29. čvn. 2024 v 11.00

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults