Space Engineers
WeaponCore - 2.5
กำลังแสดง 21-30 จาก 186 รายการ
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อัปเดต: 4 ส.ค. @ 8: 57am

- Fixed CTC Share Control not passing mouse trigger inputs to fixed smart launchers

อัปเดต: 1 ส.ค. @ 4: 51pm

- Whoops

อัปเดต: 1 ส.ค. @ 11: 15am

- Code cleanup of implicit/explicit Vector3 and Vector3D casts
- Corrected vanilla subparts getting left behind after turret movement

อัปเดต: 28 ก.ค. @ 4: 52pm

- Fixed Character multiplier in DamageScales not defaulting to 1 as the note indicates

อัปเดต: 25 ก.ค. @ 7: 56am

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

อัปเดต: 22 ก.ค. @ 9: 35pm

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

อัปเดต: 7 ก.ค. @ 6: 48pm

อัปเดต: 2 ก.ค. @ 12: 41pm

- Added support for Nerd's shield framework

อัปเดต: 2 ก.ค. @ 7: 10am

- Exposed shoot on and shoot off actions that WC was adding, then hiding

อัปเดต: 26 มิ.ย. @ 5: 19pm

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets