Space Engineers

Space Engineers

WeaponCore - 2.5
Näytetään 21–30 / 182
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Päivitys: 25.7. klo 7.56

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

Päivitys: 22.7. klo 21.35

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Päivitys: 7.7. klo 18.48

Päivitys: 2.7. klo 12.41

- Added support for Nerd's shield framework

Päivitys: 2.7. klo 7.10

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Päivitys: 26.6. klo 17.19

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets

Päivitys: 25.6. klo 15.36

Päivitys: 24.6. klo 16.19

Päivitys: 22.6. klo 23.43

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

Päivitys: 22.6. klo 13.44

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS