Space Engineers
WeaponCore - 2.5
กำลังแสดง 41-50 จาก 186 รายการ
< 1 ... 3  4  5  6  7 ... 19 >
อัปเดต: 6 มิ.ย. @ 1: 58pm

- Fixed Automaton Combat Block assignment of target to WC focus target, and firing of fixed smarts that use comms

อัปเดต: 4 มิ.ย. @ 7: 51am

- Fixed bug with custom AOE sounds and hit sounds that were the same not producing an audible sound
- Added definition-level options to prohibit weapons from targeting LG or SG, with user feedback in terminal

อัปเดต: 3 มิ.ย. @ 9: 23am

- Added toolbar actions to increase/decrease max range of turrets/smarts
- Clarified toolbar action names/display for setting min/max target size
- Added "No LOS" to right hud display options, corrected weapons reporting "Too Far" (was default) excessively
- Added feedback for hud display modes when cycling with Numpad .

อัปเดต: 2 มิ.ย. @ 7: 05pm

- Added Water Hit Sound, Water Hit Particle, and Voxel Hit Particle options to ammo defs
- Added clarifications on how the various hit sounds for ammo interacted in CoreParts repo
- Fixed bug where particles would fail to draw if the projectile didn't have a tracer
- Eliminated use of Water Mod API to render Water Mod splashes- this was ludicrously expensive and hardly noticeable

อัปเดต: 29 พ.ค. @ 6: 57pm

- Fixed reputation changes not appearing in SP or hosted games
- Fixed voxel LOS checks and other pauses in firing for lack of LOS

อัปเดต: 27 พ.ค. @ 6: 29am

- Added option in Smarts to "IgnoreAntiSmarts"
- Fixed Energy ammo reloading, mags to load was ignored but is now factored in to the amount of energy ammo that is "loaded" per reload event
- Fixed corner case of virtual beam updates throwing an exception if the firing grid was deleted while hit checks were waiting on a thread.

อัปเดต: 24 พ.ค. @ 4: 47pm

อัปเดต: 17 พ.ค. @ 11: 05pm

อัปเดต: 13 พ.ค. @ 11: 47am

- QC pass on hotbar actions/terminal controls, aligned CTC and hotbar to current weapon terminal order
- Added CanTargetSubmerged option to weapons, now they'll no longer rely on having an ammo that ignores water to aim at submerged things if used

อัปเดต: 9 พ.ค. @ 4: 11pm

- Unused code cleanup
- ModAPI hooks for Aristeas' EM/radar mod