Space Engineers

Space Engineers

WeaponCore - 2.5
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Uppdatering: 25 jul @ 7:56

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

Uppdatering: 22 jul @ 21:35

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Uppdatering: 7 jul @ 18:48

Uppdatering: 2 jul @ 12:41

- Added support for Nerd's shield framework

Uppdatering: 2 jul @ 7:10

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Uppdatering: 26 jun @ 17:19

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets

Uppdatering: 25 jun @ 15:36

Uppdatering: 24 jun @ 16:19

Uppdatering: 22 jun @ 23:43

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

Uppdatering: 22 jun @ 13:44

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS