Space Engineers
WeaponCore - 2.5
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Обновление: 25 июл в 7:56

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

Обновление: 22 июл в 21:35

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Обновление: 7 июл в 18:48

Обновление: 2 июл в 12:41

- Added support for Nerd's shield framework

Обновление: 2 июл в 7:10

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Обновление: 26 июн в 17:19

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets

Обновление: 25 июн в 15:36

Обновление: 24 июн в 16:19

Обновление: 22 июн в 23:43

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

Обновление: 22 июн в 13:44

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS