Space Engineers

Space Engineers

WeaponCore - 2.5
Ergebnisse 21–30 von 184
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Update: 1. Aug. um 11:15

- Code cleanup of implicit/explicit Vector3 and Vector3D casts
- Corrected vanilla subparts getting left behind after turret movement

Update: 28. Jul. um 16:52

- Fixed Character multiplier in DamageScales not defaulting to 1 as the note indicates

Update: 25. Jul. um 7:56

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

Update: 22. Jul. um 21:35

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Update: 7. Jul. um 18:48

Update: 2. Jul. um 12:41

- Added support for Nerd's shield framework

Update: 2. Jul. um 7:10

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Update: 26. Jun. um 17:19

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets

Update: 25. Jun. um 15:36

Update: 24. Jun. um 16:19