Space Engineers

Space Engineers

WeaponCore - 2.5
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Aggiornamento: 4 ago, 8:57

- Fixed CTC Share Control not passing mouse trigger inputs to fixed smart launchers

Aggiornamento: 1 ago, 16:51

- Whoops

Aggiornamento: 1 ago, 11:15

- Code cleanup of implicit/explicit Vector3 and Vector3D casts
- Corrected vanilla subparts getting left behind after turret movement

Aggiornamento: 28 lug, 16:52

- Fixed Character multiplier in DamageScales not defaulting to 1 as the note indicates

Aggiornamento: 25 lug, 7:56

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

Aggiornamento: 22 lug, 21:35

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Aggiornamento: 7 lug, 18:48

Aggiornamento: 2 lug, 12:41

- Added support for Nerd's shield framework

Aggiornamento: 2 lug, 7:10

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Aggiornamento: 26 giu, 17:19

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets