Space Engineers
WeaponCore - 2.5
Показані результати 21–30 із 186
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Оновлено: 4 серп. о 8:57

- Fixed CTC Share Control not passing mouse trigger inputs to fixed smart launchers

Оновлено: 1 серп. о 16:51

- Whoops

Оновлено: 1 серп. о 11:15

- Code cleanup of implicit/explicit Vector3 and Vector3D casts
- Corrected vanilla subparts getting left behind after turret movement

Оновлено: 28 лип. о 16:52

- Fixed Character multiplier in DamageScales not defaulting to 1 as the note indicates

Оновлено: 25 лип. о 7:56

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

Оновлено: 22 лип. о 21:35

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Оновлено: 7 лип. о 18:48

Оновлено: 2 лип. о 12:41

- Added support for Nerd's shield framework

Оновлено: 2 лип. о 7:10

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Оновлено: 26 черв. о 17:19

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets