Space Engineers

Space Engineers

WeaponCore - 2.5
Hiển thị 21-30 trong 184 mục
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Cập nhật: 1 Thg08 @ 11:15am

- Code cleanup of implicit/explicit Vector3 and Vector3D casts
- Corrected vanilla subparts getting left behind after turret movement

Cập nhật: 28 Thg07 @ 4:52pm

- Fixed Character multiplier in DamageScales not defaulting to 1 as the note indicates

Cập nhật: 25 Thg07 @ 7:56am

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

Cập nhật: 22 Thg07 @ 9:35pm

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Cập nhật: 7 Thg07 @ 6:48pm

Cập nhật: 2 Thg07 @ 12:41pm

- Added support for Nerd's shield framework

Cập nhật: 2 Thg07 @ 7:10am

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Cập nhật: 26 Thg06 @ 5:19pm

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets

Cập nhật: 25 Thg06 @ 3:36pm

Cập nhật: 24 Thg06 @ 4:19pm