Space Engineers

Space Engineers

WeaponCore - 2.5
Viser 21-30 af 182 forekomster
< 1  2  3  4  5 ... 19 >
Opdatering: 25. juli kl. 7:56

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

Opdatering: 22. juli kl. 21:35

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Opdatering: 7. juli kl. 18:48

Opdatering: 2. juli kl. 12:41

- Added support for Nerd's shield framework

Opdatering: 2. juli kl. 7:10

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Opdatering: 26. juni kl. 17:19

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets

Opdatering: 25. juni kl. 15:36

Opdatering: 24. juni kl. 16:19

Opdatering: 22. juni kl. 23:43

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

Opdatering: 22. juni kl. 13:44

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS