Space Engineers
WeaponCore - 2.5
กำลังแสดง 31-40 จาก 186 รายการ
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อัปเดต: 25 มิ.ย. @ 3: 36pm

อัปเดต: 24 มิ.ย. @ 4: 19pm

อัปเดต: 22 มิ.ย. @ 11: 43pm

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

อัปเดต: 22 มิ.ย. @ 1: 44pm

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS

อัปเดต: 13 มิ.ย. @ 10: 31am

- Fixed weapon list names sometimes being blank for AI Offensive Block
- Fixed CTC display of controlled weapons, including updates for loss of rotors/hinges or changing them

อัปเดต: 11 มิ.ย. @ 7: 27pm

- Improved UI to hide terminal controls/hotbar actions that may not apply to weapons (like point defense that can only ever target projectiles)

อัปเดต: 11 มิ.ย. @ 4: 12pm

- WaterMod support now includes tides

อัปเดต: 8 มิ.ย. @ 7: 11pm

- Weapons that target grid center respect objective mode options, at the level of the whole grid. In this context disabled means no power.

อัปเดต: 8 มิ.ย. @ 6: 36pm

อัปเดต: 6 มิ.ย. @ 3: 35pm

- Cleanup of unused vars
- Touchup of combat block focus logic to require both a flight and combat block to be on to update focus targets