Space Engineers

Space Engineers

WeaponCore - 2.5
目前顯示第 101-110 項,共 184 項
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更新:2024 年 10 月 11 日 @ 下午 1:18

- Fixed bug with weapons targeting characters through voxel
- Added PB API method for waterlilly. Returns sorted threats with the entity ID as the key.

更新:2024 年 9 月 22 日 @ 下午 2:13

- Tweaked some terminal info display fields to account for optional custom ammo names
- Added option to limit painter targeting to the same as the weapons max targeting, vs ammo trajectory
- Adjusted some weapon position checks to more consistently use the same spot on the weapon

更新:2024 年 9 月 15 日 @ 上午 8:23

- Fixed some entities (like characters) not counting toward objects hit, preventing custom AV or AOE from happening.

更新:2024 年 9 月 14 日 @ 下午 3:13

-Logic cleanup update

更新:2024 年 9 月 14 日 @ 下午 1:20

- Revised terminal info to show internal WC ammo name followed by inventory item name in parenthesis if they are different
- "Force Reload" on block weapons/turrets will now kick out any full magazines to inventory. If a magazine is partially expended or there isn't enough room in the weapon's inventory, it will be lost
- Fixed floating point error in ammo inventory pull logic

更新:2024 年 9 月 13 日 @ 上午 11:03

- Minor tweak to DroneAdvanced to scale orbits to target grid size

更新:2024 年 9 月 12 日 @ 下午 12:19

- Switched QueuedSounds race condition fix back to list with locks
- Reverted connect event (speculative seamless fix)

更新:2024 年 9 月 11 日 @ 下午 10:05

- Fixed rare race condition in starting hardpoint sounds

更新:2024 年 9 月 11 日 @ 上午 11:17

-Hotfix for null storage on placement of a wep

更新:2024 年 9 月 11 日 @ 上午 10:21

- Projected and built blocks will no longer be built in a loaded/charged state. Does not apply to instant projector, creative mode, or survival with creative mode tools on.