Space Engineers

Space Engineers

WeaponCore - 2.5
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Uppdatering: 1 okt @ 15:31

gG

Uppdatering: 1 okt @ 11:40

- Tidied up formatting of some terminal info displays
- Corrected manual range changes not propagating to AI Max Distance
- Corner case fix for low/zero range being set and attempting to use manual, now points weps out to sync dist
- Fixed projectile impulse calc at impact using Desired Speed instead of actual current speed
- Fixed EWAR not using block or grid GeneralDamageModifier values

Uppdatering: 29 sep @ 15:20

- Added terminal notes when a smart may have the ability to lock on to something, but its projectile has a limited tracking angle
- Added new weapon variable in OtherDef to prohibit subsystem selection. Targeting will still respect subsystem list in weapon def

Uppdatering: 27 sep @ 7:16

Uppdatering: 22 sep @ 14:00

- Fixed hand weapon fragments not interacting with firing player

Uppdatering: 16 sep @ 10:51

- Added friendly character logic to weapon LOS checks

Uppdatering: 16 sep @ 6:07

- Bugfix for damage events done to characters throwing a key not found error

Uppdatering: 15 sep @ 18:50

- Fixed corner case where fragments wouldn't damage distant static grids
- Added WC damage type (Kinetic/Energy) to ExtraInfo in damage methods

Uppdatering: 14 sep @ 16:18

- Fixed character LOS checks in the case of NPCs/bots.

Uppdatering: 12 sep @ 11:16

- Fixed power refresh calc bug, would sometimes prevent weapon firing after disconnecting from another grid