Space Engineers

Space Engineers

WeaponCore - 2.5
Se afișează 131-140 din 182 intrări
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Actualizare: 20 iun. 2024 @ 15:21

- Changed vanilla replacer check to .Contains, allowing WC to detect a vanilla replacer with "WCVanilla" anywhere in the file path or steam name
- Added additional notes on subpart naming errors for modders

Actualizare: 16 iun. 2024 @ 11:51

- Added option to include world volume multiplier in inventory calculations

Actualizare: 13 iun. 2024 @ 19:57

- Corrected voxel prefetch to use the new server-side setting for a max distance

Actualizare: 13 iun. 2024 @ 12:27

- Added optional low/fill-to thresholds for weapon inventories. If not specified, weapons will continue to use the 25% low / 75% fill thresholds that were previously hardcoded.

Actualizare: 11 iun. 2024 @ 20:27

Updated serialization defaults for server configs to ensure new vars get set to 1

Actualizare: 11 iun. 2024 @ 16:46

- Fixed "No Lead Group" message appearing in the terminal for fixed launchers with smart munitions
- Added Server Settings options for global small grid/large grid damage multipliers
- Added velocity inheritance to ejected components

Actualizare: 8 iun. 2024 @ 18:30

- Bugfix on invoked actions happening after world unload (would sometimes occur during Nexus re-routing)

Actualizare: 5 iun. 2024 @ 11:51

- Terminal name reference fixes

Actualizare: 5 iun. 2024 @ 11:13

- Added optional Terminal Name for ammo, to specify something other than AmmoRound to appear in the terminal (such as your magazine type)

Actualizare: 5 iun. 2024 @ 7:42

- Added option for ammo to override weapon muzzle Effect1