Space Engineers

Space Engineers

WeaponCore - 2.5
Showing 131-140 of 186 entries
< 1 ... 12  13  14  15  16 ... 19 >
Update: 6 Jul, 2024 @ 11:20am

- Clarified some error messages for modders

Update: 29 Jun, 2024 @ 11:00am

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults

Update: 26 Jun, 2024 @ 12:07pm

- Added drag option under Trajectory.

Update: 22 Jun, 2024 @ 9:58am

- Added error correction for ammo list changes and existing BPs/worlds.

Update: 20 Jun, 2024 @ 3:21pm

- Changed vanilla replacer check to .Contains, allowing WC to detect a vanilla replacer with "WCVanilla" anywhere in the file path or steam name
- Added additional notes on subpart naming errors for modders

Update: 16 Jun, 2024 @ 11:51am

- Added option to include world volume multiplier in inventory calculations

Update: 13 Jun, 2024 @ 7:57pm

- Corrected voxel prefetch to use the new server-side setting for a max distance

Update: 13 Jun, 2024 @ 12:27pm

- Added optional low/fill-to thresholds for weapon inventories. If not specified, weapons will continue to use the 25% low / 75% fill thresholds that were previously hardcoded.

Update: 11 Jun, 2024 @ 8:27pm

Updated serialization defaults for server configs to ensure new vars get set to 1

Update: 11 Jun, 2024 @ 4:46pm

- Fixed "No Lead Group" message appearing in the terminal for fixed launchers with smart munitions
- Added Server Settings options for global small grid/large grid damage multipliers
- Added velocity inheritance to ejected components