Space Engineers

Space Engineers

WeaponCore - 2.5
Se afișează 141-150 din 186 intrări
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Actualizare: 8 iun. 2024 @ 18:30

- Bugfix on invoked actions happening after world unload (would sometimes occur during Nexus re-routing)

Actualizare: 5 iun. 2024 @ 11:51

- Terminal name reference fixes

Actualizare: 5 iun. 2024 @ 11:13

- Added optional Terminal Name for ammo, to specify something other than AmmoRound to appear in the terminal (such as your magazine type)

Actualizare: 5 iun. 2024 @ 7:42

- Added option for ammo to override weapon muzzle Effect1

Actualizare: 4 iun. 2024 @ 11:10

- Remove WIP debug messages (didn't push those changes off to a WIP branch)

Actualizare: 4 iun. 2024 @ 10:47

- Bugfix for CTCs shooting at dead NPC characters and not giving up until they were removed from the world

Actualizare: 3 iun. 2024 @ 9:08

- Added rotation option to ejected components and new fields for RNG on speed, direction, and rotation

Actualizare: 2 iun. 2024 @ 9:38

- Grav align bugfix and application to Hit particle as well as EoL CustomParticle

Actualizare: 2 iun. 2024 @ 8:59

- Added speed variance option to ejected components

Actualizare: 2 iun. 2024 @ 8:10

- Clarified crash messages for duplicate weapons from different mods
- Clarified Focus Fire tooltip
- Added grav-aligned particle option (see Hit particle in ammo example on coreparts)