Space Engineers

Space Engineers

WeaponCore - 2.5
Mostrando 131-140 de 184 aportaciones
< 1 ... 12  13  14  15  16 ... 19 >
Actualización: 26 JUN 2024 a las 12:07

- Added drag option under Trajectory.

Actualización: 22 JUN 2024 a las 9:58

- Added error correction for ammo list changes and existing BPs/worlds.

Actualización: 20 JUN 2024 a las 15:21

- Changed vanilla replacer check to .Contains, allowing WC to detect a vanilla replacer with "WCVanilla" anywhere in the file path or steam name
- Added additional notes on subpart naming errors for modders

Actualización: 16 JUN 2024 a las 11:51

- Added option to include world volume multiplier in inventory calculations

Actualización: 13 JUN 2024 a las 19:57

- Corrected voxel prefetch to use the new server-side setting for a max distance

Actualización: 13 JUN 2024 a las 12:27

- Added optional low/fill-to thresholds for weapon inventories. If not specified, weapons will continue to use the 25% low / 75% fill thresholds that were previously hardcoded.

Actualización: 11 JUN 2024 a las 20:27

Updated serialization defaults for server configs to ensure new vars get set to 1

Actualización: 11 JUN 2024 a las 16:46

- Fixed "No Lead Group" message appearing in the terminal for fixed launchers with smart munitions
- Added Server Settings options for global small grid/large grid damage multipliers
- Added velocity inheritance to ejected components

Actualización: 8 JUN 2024 a las 18:30

- Bugfix on invoked actions happening after world unload (would sometimes occur during Nexus re-routing)

Actualización: 5 JUN 2024 a las 11:51

- Terminal name reference fixes