Space Engineers
WeaponCore - 2.5
Показване на 131 — 140 от 186 постъпления
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Обновление: 6 юли 2024 в 11:20

- Clarified some error messages for modders

Обновление: 29 юни 2024 в 11:00

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults

Обновление: 26 юни 2024 в 12:07

- Added drag option under Trajectory.

Обновление: 22 юни 2024 в 9:58

- Added error correction for ammo list changes and existing BPs/worlds.

Обновление: 20 юни 2024 в 15:21

- Changed vanilla replacer check to .Contains, allowing WC to detect a vanilla replacer with "WCVanilla" anywhere in the file path or steam name
- Added additional notes on subpart naming errors for modders

Обновление: 16 юни 2024 в 11:51

- Added option to include world volume multiplier in inventory calculations

Обновление: 13 юни 2024 в 19:57

- Corrected voxel prefetch to use the new server-side setting for a max distance

Обновление: 13 юни 2024 в 12:27

- Added optional low/fill-to thresholds for weapon inventories. If not specified, weapons will continue to use the 25% low / 75% fill thresholds that were previously hardcoded.

Обновление: 11 юни 2024 в 20:27

Updated serialization defaults for server configs to ensure new vars get set to 1

Обновление: 11 юни 2024 в 16:46

- Fixed "No Lead Group" message appearing in the terminal for fixed launchers with smart munitions
- Added Server Settings options for global small grid/large grid damage multipliers
- Added velocity inheritance to ejected components