Space Engineers

Space Engineers

WeaponCore - 2.5
Viser 131-140 af 182 forekomster
< 1 ... 12  13  14  15  16 ... 19 >
Opdatering: 20. juni 2024 kl. 15:21

- Changed vanilla replacer check to .Contains, allowing WC to detect a vanilla replacer with "WCVanilla" anywhere in the file path or steam name
- Added additional notes on subpart naming errors for modders

Opdatering: 16. juni 2024 kl. 11:51

- Added option to include world volume multiplier in inventory calculations

Opdatering: 13. juni 2024 kl. 19:57

- Corrected voxel prefetch to use the new server-side setting for a max distance

Opdatering: 13. juni 2024 kl. 12:27

- Added optional low/fill-to thresholds for weapon inventories. If not specified, weapons will continue to use the 25% low / 75% fill thresholds that were previously hardcoded.

Opdatering: 11. juni 2024 kl. 20:27

Updated serialization defaults for server configs to ensure new vars get set to 1

Opdatering: 11. juni 2024 kl. 16:46

- Fixed "No Lead Group" message appearing in the terminal for fixed launchers with smart munitions
- Added Server Settings options for global small grid/large grid damage multipliers
- Added velocity inheritance to ejected components

Opdatering: 8. juni 2024 kl. 18:30

- Bugfix on invoked actions happening after world unload (would sometimes occur during Nexus re-routing)

Opdatering: 5. juni 2024 kl. 11:51

- Terminal name reference fixes

Opdatering: 5. juni 2024 kl. 11:13

- Added optional Terminal Name for ammo, to specify something other than AmmoRound to appear in the terminal (such as your magazine type)

Opdatering: 5. juni 2024 kl. 7:42

- Added option for ammo to override weapon muzzle Effect1