Space Engineers

Space Engineers

WeaponCore - 2.5
185 sonuçtan 131 ile 140 arası gösteriliyor
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Güncelleme: 29 Haz 2024 @ 11:00

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults

Güncelleme: 26 Haz 2024 @ 12:07

- Added drag option under Trajectory.

Güncelleme: 22 Haz 2024 @ 9:58

- Added error correction for ammo list changes and existing BPs/worlds.

Güncelleme: 20 Haz 2024 @ 15:21

- Changed vanilla replacer check to .Contains, allowing WC to detect a vanilla replacer with "WCVanilla" anywhere in the file path or steam name
- Added additional notes on subpart naming errors for modders

Güncelleme: 16 Haz 2024 @ 11:51

- Added option to include world volume multiplier in inventory calculations

Güncelleme: 13 Haz 2024 @ 19:57

- Corrected voxel prefetch to use the new server-side setting for a max distance

Güncelleme: 13 Haz 2024 @ 12:27

- Added optional low/fill-to thresholds for weapon inventories. If not specified, weapons will continue to use the 25% low / 75% fill thresholds that were previously hardcoded.

Güncelleme: 11 Haz 2024 @ 20:27

Updated serialization defaults for server configs to ensure new vars get set to 1

Güncelleme: 11 Haz 2024 @ 16:46

- Fixed "No Lead Group" message appearing in the terminal for fixed launchers with smart munitions
- Added Server Settings options for global small grid/large grid damage multipliers
- Added velocity inheritance to ejected components

Güncelleme: 8 Haz 2024 @ 18:30

- Bugfix on invoked actions happening after world unload (would sometimes occur during Nexus re-routing)