Space Engineers

Space Engineers

WeaponCore - 2.5
Ergebnisse 131–140 von 186
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Update: 6. Jul. 2024 um 11:20

- Clarified some error messages for modders

Update: 29. Jun. 2024 um 11:00

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults

Update: 26. Jun. 2024 um 12:07

- Added drag option under Trajectory.

Update: 22. Jun. 2024 um 9:58

- Added error correction for ammo list changes and existing BPs/worlds.

Update: 20. Jun. 2024 um 15:21

- Changed vanilla replacer check to .Contains, allowing WC to detect a vanilla replacer with "WCVanilla" anywhere in the file path or steam name
- Added additional notes on subpart naming errors for modders

Update: 16. Jun. 2024 um 11:51

- Added option to include world volume multiplier in inventory calculations

Update: 13. Jun. 2024 um 19:57

- Corrected voxel prefetch to use the new server-side setting for a max distance

Update: 13. Jun. 2024 um 12:27

- Added optional low/fill-to thresholds for weapon inventories. If not specified, weapons will continue to use the 25% low / 75% fill thresholds that were previously hardcoded.

Update: 11. Jun. 2024 um 20:27

Updated serialization defaults for server configs to ensure new vars get set to 1

Update: 11. Jun. 2024 um 16:46

- Fixed "No Lead Group" message appearing in the terminal for fixed launchers with smart munitions
- Added Server Settings options for global small grid/large grid damage multipliers
- Added velocity inheritance to ejected components