Space Engineers
WeaponCore - 2.5
131–140 из 185
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Обновление: 29 июн. 2024 г. в 11:00

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults

Обновление: 26 июн. 2024 г. в 12:07

- Added drag option under Trajectory.

Обновление: 22 июн. 2024 г. в 9:58

- Added error correction for ammo list changes and existing BPs/worlds.

Обновление: 20 июн. 2024 г. в 15:21

- Changed vanilla replacer check to .Contains, allowing WC to detect a vanilla replacer with "WCVanilla" anywhere in the file path or steam name
- Added additional notes on subpart naming errors for modders

Обновление: 16 июн. 2024 г. в 11:51

- Added option to include world volume multiplier in inventory calculations

Обновление: 13 июн. 2024 г. в 19:57

- Corrected voxel prefetch to use the new server-side setting for a max distance

Обновление: 13 июн. 2024 г. в 12:27

- Added optional low/fill-to thresholds for weapon inventories. If not specified, weapons will continue to use the 25% low / 75% fill thresholds that were previously hardcoded.

Обновление: 11 июн. 2024 г. в 20:27

Updated serialization defaults for server configs to ensure new vars get set to 1

Обновление: 11 июн. 2024 г. в 16:46

- Fixed "No Lead Group" message appearing in the terminal for fixed launchers with smart munitions
- Added Server Settings options for global small grid/large grid damage multipliers
- Added velocity inheritance to ejected components

Обновление: 8 июн. 2024 г. в 18:30

- Bugfix on invoked actions happening after world unload (would sometimes occur during Nexus re-routing)