Space Engineers

Space Engineers

WeaponCore - 2.5
Viser 71–80 av 182 bidrag
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Oppdatering: 2. apr. @ 12.32

(excluding point defense against projectiles) from the delay for LOS checks

Oppdatering: 31. mars @ 13.27

- CTC will now use a camera, if selected, for LOS and aiming checks
- CTC's controlling smarts will now share the target selected to all mounted smart weapons
- Improved CTC aiming for smarts- will no longer excessively lead and slew out of firing arc
- Improved CTC aiming for beam or hit scan weapons, skips lead estimation checks
- LOS checks through friendlies and terrain should work somewhat better, but weapon firing events will be delayed a few milliseconds as they wait to ensure LOS is clear

Oppdatering: 26. mars @ 13.23

- Added "Force Reload" button in terminal

Oppdatering: 25. mars @ 15.32

- UI Rework and clarifications

Oppdatering: 18. mars @ 6.57

- Fixed bug with AI blocks that are turned off interfering with players commanding weapons to fire
- Fixed additional localization text

Oppdatering: 16. mars @ 21.12

Oppdatering: 16. mars @ 20.06

- Fixed WC so it can work with a local copy and steam offline
- Added server-level option to disable HUD painter
- Made burst delay time setting in terminal more dynamic, max value is based on the greater of reload time * 3 or 600 ticks

Oppdatering: 16. feb. @ 20.37

- Clarified "Tracking" control labels, added "Ships" option to filter targeting down to ships only

Oppdatering: 10. feb. @ 17.39

- Expanded localization text options (If you are willing to assist with additional language localizations for WeaponCore, please reach out on Discord)

Oppdatering: 23. jan. @ 9.00

- Removed angular tracking button from fixed weps
- Limited log retention to current and previous session only
- Added more logging for the elusive SharpDX crashes