Space Engineers

Space Engineers

WeaponCore - 2.5
Viser 31–40 av 184 bidrag
< 1  2  3  4  5  6 ... 19 >
Oppdatering: 22. juni @ 23.43

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

Oppdatering: 22. juni @ 13.44

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS

Oppdatering: 13. juni @ 10.31

- Fixed weapon list names sometimes being blank for AI Offensive Block
- Fixed CTC display of controlled weapons, including updates for loss of rotors/hinges or changing them

Oppdatering: 11. juni @ 19.27

- Improved UI to hide terminal controls/hotbar actions that may not apply to weapons (like point defense that can only ever target projectiles)

Oppdatering: 11. juni @ 16.12

- WaterMod support now includes tides

Oppdatering: 8. juni @ 19.11

- Weapons that target grid center respect objective mode options, at the level of the whole grid. In this context disabled means no power.

Oppdatering: 8. juni @ 18.36

Oppdatering: 6. juni @ 15.35

- Cleanup of unused vars
- Touchup of combat block focus logic to require both a flight and combat block to be on to update focus targets

Oppdatering: 6. juni @ 13.58

- Fixed Automaton Combat Block assignment of target to WC focus target, and firing of fixed smarts that use comms

Oppdatering: 4. juni @ 7.51

- Fixed bug with custom AOE sounds and hit sounds that were the same not producing an audible sound
- Added definition-level options to prohibit weapons from targeting LG or SG, with user feedback in terminal