Space Engineers

Space Engineers

WeaponCore - 2.5
Showing 141-150 of 187 entries
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Update: 11 Jun, 2024 @ 4:46pm

- Fixed "No Lead Group" message appearing in the terminal for fixed launchers with smart munitions
- Added Server Settings options for global small grid/large grid damage multipliers
- Added velocity inheritance to ejected components

Update: 8 Jun, 2024 @ 6:30pm

- Bugfix on invoked actions happening after world unload (would sometimes occur during Nexus re-routing)

Update: 5 Jun, 2024 @ 11:51am

- Terminal name reference fixes

Update: 5 Jun, 2024 @ 11:13am

- Added optional Terminal Name for ammo, to specify something other than AmmoRound to appear in the terminal (such as your magazine type)

Update: 5 Jun, 2024 @ 7:42am

- Added option for ammo to override weapon muzzle Effect1

Update: 4 Jun, 2024 @ 11:10am

- Remove WIP debug messages (didn't push those changes off to a WIP branch)

Update: 4 Jun, 2024 @ 10:47am

- Bugfix for CTCs shooting at dead NPC characters and not giving up until they were removed from the world

Update: 3 Jun, 2024 @ 9:08am

- Added rotation option to ejected components and new fields for RNG on speed, direction, and rotation

Update: 2 Jun, 2024 @ 9:38am

- Grav align bugfix and application to Hit particle as well as EoL CustomParticle

Update: 2 Jun, 2024 @ 8:59am

- Added speed variance option to ejected components