Space Engineers

Space Engineers

WeaponCore - 2.5
Showing 111-120 of 185 entries
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Update: 11 Sep, 2024 @ 10:21am

- Projected and built blocks will no longer be built in a loaded/charged state. Does not apply to instant projector, creative mode, or survival with creative mode tools on.

Update: 11 Sep, 2024 @ 6:22am

Update: 10 Sep, 2024 @ 5:41pm

- Speculative fix for odd interactions with Seamless based on join events (added PlayerConnected event)
- Reworked terminal info display to be more player-friendly and contextually hide/show relevant information

Update: 9 Sep, 2024 @ 2:50pm

Changed how player joins are accounted for as a speculative fix for some oddities with seamless transitions

Update: 27 Aug, 2024 @ 8:24am

- Fixed corner case exception with packet pool cleanup
- Fixed application of force to only occur once per projectile impact, not per block hit
- Added penetration mechanic- see latest coreparts

Update: 24 Aug, 2024 @ 12:08pm

- Fixed NRE with smarts using painter if the firing grid jumps out of sync of the target

Update: 22 Aug, 2024 @ 2:29pm

Update: 18 Aug, 2024 @ 12:49pm

Update: 17 Aug, 2024 @ 10:06am

- Sync fix for Objective Mode in MP
- Removed excessive debug log messages about aiming/gravity

Update: 10 Aug, 2024 @ 12:48pm

- Added Objective Mode terminal control and action. Default applies the previous behavior in WC of hud-focused targets getting blocks destroyed, while targets that weren't hud-focused would only have blocks shot at until disabled. Now players can select if they want their weapons to use that default, destroy any blocks they target, or disable any blocks they target. The destroy/disable options apply to all targets, including hud-focused ones.