Space Engineers

Space Engineers

WeaponCore - 2.5
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Opdatering: 11. okt. 2024 kl. 13:18

- Fixed bug with weapons targeting characters through voxel
- Added PB API method for waterlilly. Returns sorted threats with the entity ID as the key.

Opdatering: 22. sep. 2024 kl. 14:13

- Tweaked some terminal info display fields to account for optional custom ammo names
- Added option to limit painter targeting to the same as the weapons max targeting, vs ammo trajectory
- Adjusted some weapon position checks to more consistently use the same spot on the weapon

Opdatering: 15. sep. 2024 kl. 8:23

- Fixed some entities (like characters) not counting toward objects hit, preventing custom AV or AOE from happening.

Opdatering: 14. sep. 2024 kl. 15:13

-Logic cleanup update

Opdatering: 14. sep. 2024 kl. 13:20

- Revised terminal info to show internal WC ammo name followed by inventory item name in parenthesis if they are different
- "Force Reload" on block weapons/turrets will now kick out any full magazines to inventory. If a magazine is partially expended or there isn't enough room in the weapon's inventory, it will be lost
- Fixed floating point error in ammo inventory pull logic

Opdatering: 13. sep. 2024 kl. 11:03

- Minor tweak to DroneAdvanced to scale orbits to target grid size

Opdatering: 12. sep. 2024 kl. 12:19

- Switched QueuedSounds race condition fix back to list with locks
- Reverted connect event (speculative seamless fix)

Opdatering: 11. sep. 2024 kl. 22:05

- Fixed rare race condition in starting hardpoint sounds

Opdatering: 11. sep. 2024 kl. 11:17

-Hotfix for null storage on placement of a wep

Opdatering: 11. sep. 2024 kl. 10:21

- Projected and built blocks will no longer be built in a loaded/charged state. Does not apply to instant projector, creative mode, or survival with creative mode tools on.