Garry's Mod
PAC3 [develop version]
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更新: 6月5日 @ 20時38分

Update command.lua

更新: 6月2日 @ 19時37分

clamp multiline text editor on screen height

the OK button could be inaccessible on small monitors

更新: 6月2日 @ 15時24分

fix a quicksetup variable

更新: 6月1日 @ 1時03分

proxy optimization

if a part-finding function fails repeatedly to find a valid part to cache, stop searching after 250 tries

更新: 6月1日 @ 0時43分

cleanup damagezone hit markers more

handle with part's onthink, also cleaned up on remove, dumps all hit markers into a shared table for a more thorough pass

add the RefreshZone DoT mode which repeats the damagezone pass later (position may change, entities may come in or out), as opposed to only one sampling and repeating damage on these same entities

add a nicename detailing key information of the damage zone when applicable: DoT, type, damage+scaling, 'do not kill' critical conditions

更新: 5月31日 @ 21時32分

zoomslider validity check

更新: 5月21日 @ 0時40分

Blacklist crashing effect (#1413)

更新: 5月18日 @ 10時06分

NL cvar fix

copy them to the client realm

更新: 5月17日 @ 17時56分

disable nearest_life by default and define some sv convars

despite its usefulness in wacky functional and combat pacmaking, by default we shall avoid aimbot and discovery of hidden players unless the setting is enabled

I have an upcoming update to make it more configurable, but I intend to partially push this fragment to master first

更新: 5月17日 @ 16時26分

editor fix

if start with pac disabled, regain pac.LocalPlayer reference when opening editor