Garry's Mod

Garry's Mod

PAC3 [develop version]
Viser 31-40 af 261 forekomster
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Opdatering: 5. juni kl. 20:38

Update command.lua

Opdatering: 2. juni kl. 19:37

clamp multiline text editor on screen height

the OK button could be inaccessible on small monitors

Opdatering: 2. juni kl. 15:24

fix a quicksetup variable

Opdatering: 1. juni kl. 1:03

proxy optimization

if a part-finding function fails repeatedly to find a valid part to cache, stop searching after 250 tries

Opdatering: 1. juni kl. 0:43

cleanup damagezone hit markers more

handle with part's onthink, also cleaned up on remove, dumps all hit markers into a shared table for a more thorough pass

add the RefreshZone DoT mode which repeats the damagezone pass later (position may change, entities may come in or out), as opposed to only one sampling and repeating damage on these same entities

add a nicename detailing key information of the damage zone when applicable: DoT, type, damage+scaling, 'do not kill' critical conditions

Opdatering: 31. maj kl. 21:32

zoomslider validity check

Opdatering: 21. maj kl. 0:40

Blacklist crashing effect (#1413)

Opdatering: 18. maj kl. 10:06

NL cvar fix

copy them to the client realm

Opdatering: 17. maj kl. 17:56

disable nearest_life by default and define some sv convars

despite its usefulness in wacky functional and combat pacmaking, by default we shall avoid aimbot and discovery of hidden players unless the setting is enabled

I have an upcoming update to make it more configurable, but I intend to partially push this fragment to master first

Opdatering: 17. maj kl. 16:26

editor fix

if start with pac disabled, regain pac.LocalPlayer reference when opening editor