Garry's Mod

Garry's Mod

PAC3 [develop version]
Visar 31–40 av 263 poster
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Uppdatering: 8 jun @ 15:01

better part-hidden navigation

when a part is hidden, it's now a button that will trigger the 'jump to' navigation menu in the property's line

Uppdatering: 7 jun @ 16:47

Add spawnmenu icon to hands SWEP (#1415)

Uppdatering: 5 jun @ 20:38

Update command.lua

Uppdatering: 2 jun @ 19:37

clamp multiline text editor on screen height

the OK button could be inaccessible on small monitors

Uppdatering: 2 jun @ 15:24

fix a quicksetup variable

Uppdatering: 1 jun @ 1:03

proxy optimization

if a part-finding function fails repeatedly to find a valid part to cache, stop searching after 250 tries

Uppdatering: 1 jun @ 0:43

cleanup damagezone hit markers more

handle with part's onthink, also cleaned up on remove, dumps all hit markers into a shared table for a more thorough pass

add the RefreshZone DoT mode which repeats the damagezone pass later (position may change, entities may come in or out), as opposed to only one sampling and repeating damage on these same entities

add a nicename detailing key information of the damage zone when applicable: DoT, type, damage+scaling, 'do not kill' critical conditions

Uppdatering: 31 maj @ 21:32

zoomslider validity check

Uppdatering: 21 maj @ 0:40

Blacklist crashing effect (#1413)

Uppdatering: 18 maj @ 10:06

NL cvar fix

copy them to the client realm