Garry's Mod

Garry's Mod

PAC3 [develop version]
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Update: 5 jun om 20:38

Update command.lua

Update: 2 jun om 19:37

clamp multiline text editor on screen height

the OK button could be inaccessible on small monitors

Update: 2 jun om 15:24

fix a quicksetup variable

Update: 1 jun om 1:03

proxy optimization

if a part-finding function fails repeatedly to find a valid part to cache, stop searching after 250 tries

Update: 1 jun om 0:43

cleanup damagezone hit markers more

handle with part's onthink, also cleaned up on remove, dumps all hit markers into a shared table for a more thorough pass

add the RefreshZone DoT mode which repeats the damagezone pass later (position may change, entities may come in or out), as opposed to only one sampling and repeating damage on these same entities

add a nicename detailing key information of the damage zone when applicable: DoT, type, damage+scaling, 'do not kill' critical conditions

Update: 31 mei om 21:32

zoomslider validity check

Update: 21 mei om 0:40

Blacklist crashing effect (#1413)

Update: 18 mei om 10:06

NL cvar fix

copy them to the client realm

Update: 17 mei om 17:56

disable nearest_life by default and define some sv convars

despite its usefulness in wacky functional and combat pacmaking, by default we shall avoid aimbot and discovery of hidden players unless the setting is enabled

I have an upcoming update to make it more configurable, but I intend to partially push this fragment to master first

Update: 17 mei om 16:26

editor fix

if start with pac disabled, regain pac.LocalPlayer reference when opening editor