Garry's Mod

Garry's Mod

PAC3 [develop version]
263 sonuçtan 31 ile 40 arası gösteriliyor
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Güncelleme: 8 Haz @ 15:01

better part-hidden navigation

when a part is hidden, it's now a button that will trigger the 'jump to' navigation menu in the property's line

Güncelleme: 7 Haz @ 16:47

Add spawnmenu icon to hands SWEP (#1415)

Güncelleme: 5 Haz @ 20:38

Update command.lua

Güncelleme: 2 Haz @ 19:37

clamp multiline text editor on screen height

the OK button could be inaccessible on small monitors

Güncelleme: 2 Haz @ 15:24

fix a quicksetup variable

Güncelleme: 1 Haz @ 1:03

proxy optimization

if a part-finding function fails repeatedly to find a valid part to cache, stop searching after 250 tries

Güncelleme: 1 Haz @ 0:43

cleanup damagezone hit markers more

handle with part's onthink, also cleaned up on remove, dumps all hit markers into a shared table for a more thorough pass

add the RefreshZone DoT mode which repeats the damagezone pass later (position may change, entities may come in or out), as opposed to only one sampling and repeating damage on these same entities

add a nicename detailing key information of the damage zone when applicable: DoT, type, damage+scaling, 'do not kill' critical conditions

Güncelleme: 31 May @ 21:32

zoomslider validity check

Güncelleme: 21 May @ 0:40

Blacklist crashing effect (#1413)

Güncelleme: 18 May @ 10:06

NL cvar fix

copy them to the client realm