Garry's Mod
PAC3 [develop version]
Hiển thị 31-40 trong 262 mục
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Cập nhật: 7 Thg06 @ 4:47pm

Add spawnmenu icon to hands SWEP (#1415)

Cập nhật: 5 Thg06 @ 8:38pm

Update command.lua

Cập nhật: 2 Thg06 @ 7:37pm

clamp multiline text editor on screen height

the OK button could be inaccessible on small monitors

Cập nhật: 2 Thg06 @ 3:24pm

fix a quicksetup variable

Cập nhật: 1 Thg06 @ 1:03am

proxy optimization

if a part-finding function fails repeatedly to find a valid part to cache, stop searching after 250 tries

Cập nhật: 1 Thg06 @ 12:43am

cleanup damagezone hit markers more

handle with part's onthink, also cleaned up on remove, dumps all hit markers into a shared table for a more thorough pass

add the RefreshZone DoT mode which repeats the damagezone pass later (position may change, entities may come in or out), as opposed to only one sampling and repeating damage on these same entities

add a nicename detailing key information of the damage zone when applicable: DoT, type, damage+scaling, 'do not kill' critical conditions

Cập nhật: 31 Thg05 @ 9:32pm

zoomslider validity check

Cập nhật: 21 Thg05 @ 12:40am

Blacklist crashing effect (#1413)

Cập nhật: 18 Thg05 @ 10:06am

NL cvar fix

copy them to the client realm

Cập nhật: 17 Thg05 @ 5:56pm

disable nearest_life by default and define some sv convars

despite its usefulness in wacky functional and combat pacmaking, by default we shall avoid aimbot and discovery of hidden players unless the setting is enabled

I have an upcoming update to make it more configurable, but I intend to partially push this fragment to master first