Garry's Mod
PAC3 [develop version]
Se afișează 31-40 din 261 intrări
< 1  2  3  4  5  6 ... 27 >
Actualizare: 5 iun. @ 20:38

Update command.lua

Actualizare: 2 iun. @ 19:37

clamp multiline text editor on screen height

the OK button could be inaccessible on small monitors

Actualizare: 2 iun. @ 15:24

fix a quicksetup variable

Actualizare: 1 iun. @ 1:03

proxy optimization

if a part-finding function fails repeatedly to find a valid part to cache, stop searching after 250 tries

Actualizare: 1 iun. @ 0:43

cleanup damagezone hit markers more

handle with part's onthink, also cleaned up on remove, dumps all hit markers into a shared table for a more thorough pass

add the RefreshZone DoT mode which repeats the damagezone pass later (position may change, entities may come in or out), as opposed to only one sampling and repeating damage on these same entities

add a nicename detailing key information of the damage zone when applicable: DoT, type, damage+scaling, 'do not kill' critical conditions

Actualizare: 31 mai @ 21:32

zoomslider validity check

Actualizare: 21 mai @ 0:40

Blacklist crashing effect (#1413)

Actualizare: 18 mai @ 10:06

NL cvar fix

copy them to the client realm

Actualizare: 17 mai @ 17:56

disable nearest_life by default and define some sv convars

despite its usefulness in wacky functional and combat pacmaking, by default we shall avoid aimbot and discovery of hidden players unless the setting is enabled

I have an upcoming update to make it more configurable, but I intend to partially push this fragment to master first

Actualizare: 17 mai @ 16:26

editor fix

if start with pac disabled, regain pac.LocalPlayer reference when opening editor