Garry's Mod
PAC3 [develop version]
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更新: 4月26日 @ 21時53分

tiny fix

variable scope issue

更新: 4月26日 @ 20時49分

improvements to camera swap

set it as a doubleclick action (corresponds to the quick access option, view/unview camera)

it saves the old view position (relative if using follow entity) so that when returning to editor view, we return to the same position

更新: 4月26日 @ 14時56分

entity's nicename states the model used if not edited

更新: 4月25日 @ 16時38分

update

the proxy expressions panel class now uses the auto-scrolling behavior

quick setup option to clone model for layering

small fix (prevents using properties without a getter when gathering the backup properties before opening bulk morph properties menu)

更新: 4月18日 @ 13時28分

Fixed clip planes lagging behind when parented to a bone on a model part (#1391)

Resolves last reported problem on issue #1341

更新: 4月15日 @ 18時52分

Merge pull request #1400 from CapsAdmin/master

Merge master into develop

更新: 4月15日 @ 18時50分

Improve net error handling (#1398)

* Improve network error handling

更新: 4月14日 @ 18時02分

temporary fix

I will rework my damagezone hitparts code with more consideration later

更新: 4月13日 @ 17時01分

fix misspelled cvar

更新: 4月3日 @ 18時32分

doubleclick actions

some actions for base_class: rename, expand/collapse, show/hide, write notes

some are class-specific: hitscan shoot, sound play/stop, command execute, event invert...

some are event-specific: timerx reset, command trigger, flashlight toggle

you can revert to only the base_class actions or ignore the base_class actions and only trigger actions when a specific action exists for the part

the options are in menu bar and node expander