Garry's Mod

Garry's Mod

PAC3 [develop version]
Näytetään 31–40 / 262
< 1  2  3  4  5  6 ... 27 >
Päivitys: 7.6. klo 16.47

Add spawnmenu icon to hands SWEP (#1415)

Päivitys: 5.6. klo 20.38

Update command.lua

Päivitys: 2.6. klo 19.37

clamp multiline text editor on screen height

the OK button could be inaccessible on small monitors

Päivitys: 2.6. klo 15.24

fix a quicksetup variable

Päivitys: 1.6. klo 1.03

proxy optimization

if a part-finding function fails repeatedly to find a valid part to cache, stop searching after 250 tries

Päivitys: 1.6. klo 0.43

cleanup damagezone hit markers more

handle with part's onthink, also cleaned up on remove, dumps all hit markers into a shared table for a more thorough pass

add the RefreshZone DoT mode which repeats the damagezone pass later (position may change, entities may come in or out), as opposed to only one sampling and repeating damage on these same entities

add a nicename detailing key information of the damage zone when applicable: DoT, type, damage+scaling, 'do not kill' critical conditions

Päivitys: 31.5. klo 21.32

zoomslider validity check

Päivitys: 21.5. klo 0.40

Blacklist crashing effect (#1413)

Päivitys: 18.5. klo 10.06

NL cvar fix

copy them to the client realm

Päivitys: 17.5. klo 17.56

disable nearest_life by default and define some sv convars

despite its usefulness in wacky functional and combat pacmaking, by default we shall avoid aimbot and discovery of hidden players unless the setting is enabled

I have an upcoming update to make it more configurable, but I intend to partially push this fragment to master first