Garry's Mod
PAC3 [develop version]
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更新: 8月16日 @ 20時52分

Update parts.lua

更新: 8月16日 @ 20時52分

add some partmenu actions from the doubleclick actions

also move icon list to a table in parts.lua (the same file that handles partmenu stuff), to avoid needing to also edit settings.lua every time I want to add a partmenu action from now on

更新: 8月16日 @ 15時13分

is_turning events

更新: 8月14日 @ 16時58分

nil string check

更新: 8月2日 @ 22時04分

fix sprite material initialization

when the material is a pac material inside the sprite, initialization order messes up and leaves an invalid material, so waiting for the material to exist and reassign it seems to fix it

更新: 7月31日 @ 23時48分

fix quick setup's edit materials option

it cleared existing submaterial assignations, which shouldn't happen

it allowed multiple submaterial edits but since it cleared the initial working table, it only really worked if using the right clickable option that doesn't close the DMenu.

the intended method is that we can surgically edit any material at any time without such troublesome workarounds as re-pasting old submaterial assignation

更新: 7月31日 @ 20時05分

right click shortcut: edit sprite/particle/beam material

creates a material_2d part for it and auto-links it

更新: 7月24日 @ 21時36分

Merge pull request #1416 from textstack/develop

viewer_steamid improvements

更新: 7月6日 @ 17時26分

sort folders in save menu

there was another function to apply the folder sorting code to

更新: 7月6日 @ 14時46分

sort outfit folders in the load/save editor menu