Garry's Mod
PAC3 [develop version]
263件中 1-10 を表示
< 1  2  3 ... 27 >
更新: 10月4日 @ 11時59分

fix button tap ignore_if_hidden

if tap is too short, it triggered anyway

更新: 10月4日 @ 10時52分

increase HTTP request timeout to a saner value to accommodate slower connections

更新: 10月3日 @ 16時38分

fix bold fonts

the extra big bold fonts (those starting at '8' (11+8) size) didn't actually have the weight

更新: 10月3日 @ 16時20分

feature: pin properties

technically it splits the editor panel into a shared panel containing two editor-holder panels, there's extra layout hackery involved because the pin panel needs to bypass / be separate from the main properties' scrolling

it starts with a button display but you can right click it to pick alternatives such as removing the button altogether or assigning a keyboard shortcut for the pin toggle action

the config is saved the same way, it's a simple ipairs-style table, but you can reorder the properties by right clicking on the name labels in the editor

other minor changes
skip hide editor shortcut actions if in the luapad (for example with the tab key for tabulations (whitespace). I assume it'd be a common choice to pick tab for editor toggle)
make the extra image buttons (color picker, bookmark shopping cart) a little bit narrower
add spacer before 'apply proxy' option in vectors

更新: 9月26日 @ 14時22分

suppress blacklisted players from post-filter wears

I couldn't get people to test yet but I blacklisted myself to check, I'll have to assume the wear filter code still works

更新: 9月25日 @ 21時15分

mdl 'vararg' content length theoretical fix

I didn't reliably get the red texts or popups blocking the mdl load so I'm not 100% sure about replicability especially since it's been reported that it doesn't happen on all servers

but I've had multiple reports and the theory is simple enough, so since I'm pretty sure this is where it happens I'm pretty sure this will fix the bug.

更新: 9月6日 @ 15時28分

fix damagezone initialization in hitparts

this should make the counter-workaround take effect under normal circumstances of non-attached markers

更新: 8月31日 @ 11時32分

auto-link special tracked parts on creation

mainly to fix temporary damagezones (from projectiles) which we want to use with damage_zone_hit events for example

the caching method, while better than looking through local parts, had its flaws

更新: 8月28日 @ 21時21分

remove DoT instances on death

更新: 8月24日 @ 14時29分

limit the cache part fail warnings to after wear is done

it needs a bit of time to load other parts before determining the part reference is actually wrong